KPOA Firearms Course

Speed Pyramid Course of Fire

This video is for demonstration only. Shooters may elect to complete the course in a different manner within the established rules.

Rules and Procedures for the Speed Pyramid Event

  1. Number of Rounds Loaded/Scored
    Maximum of 12 rounds (six in weapon, and 6 in a magazine / loader) for each of 3 strings of fire. The competitor will actually shoot between 33 and 36 rounds depending on how many times
    you unsuccessfully engage individual targets. A magazine change and/or a reload will be necessary to complete this course.

  2. Targets
    This event consists of five static steel targets, and one static steel pepper popper. Wherever possible, targets are situated so that the inside edge of each target is six feet either side of a
    centerline that extends 10 yards from the firing position. One static pepper popper is situated on the center line, 15 yards from the firing position. Two of the remaining three targets are situated so that the inside edge of each target is three feet either side of a centerline that extends 20 yards from the firing position. The final target is placed on the centerline, which extends 25 yards from the firing position. The distances of the targets from the competitor firing position, and/or the distances between the targets, and/or the heights of the targets above the ground, may vary at the option of the Rangemaster depending upon safety factors and/or the range layout. If multiple Speed Pyramid setups are used at a match each such setup will be dimensionally identical to the other setups.

  3. Scoring
    The targets are set at the “Ring and Paint” mode then all targets must be struck before the score counts. (Note: The Rangemaster and Range Safety Officers will make the determination if a target has been struck, their word is final.) Procedural errors are penalized plus ten (+10) seconds added to your score. An electronic buzzer starts the time on each string. Time stops on the last shot fired on each string. Lowest aggregate time spent shooting all strings, plus "seconds” added from misses, and procedural penalties, wins.

  4. Procedure
    Each competitor will start with their weapon secured in their holster before each string of fire, hands in a position not touching firearm. Competitors firing semi-automatic pistols, capable of double/single action fire, must fire the first round of each stage double action. Competitors firing single action semiautomatic pistols are allowed to fire the first round of each stage single action.  Each competitor shoots three (3) individual strings of fire. The start signal will be an electronic buzzer that 12 will be sounded when the competitor is ready. On each string of fire the competitor will draw and engage each of the steel static targets with two rounds, and the pepper popper with one round. At the end of each string of fire the competitor will unload and show a clear firearm (magazine out, slide locked back, chamber empty, or cylinder open chambers empty) to the Range Officer and secure in holster. Time on each individual string of fire stops on the last shot fired.  During each string of fire a reload will be necessary in order to be successfully completed. There are a total of 11 scored rounds per string of fire. Once the time has been recorded, the competitor will be given time to reload for the next string of fire. The above procedure will be repeated twice for a total of three strings; 33 scored rounds.

At the end of the third and final string of fire, the competitor will unload and show a clear firearm (magazine out, slide locked back, chamber empty, or cylinder open, chambers empty) to
the Range Officer, and will then secure the firearm into one of the approved transportation modes (holster or bag / box) before leaving the firing position and before anyone goes forward to score targets.